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Wednesday, May 2, 2012

[4] Guild Wars 2 Builds - Elementalist: AOE Jerk - Staff Glass Cannon |WvWvW and PVE

By: Soul Step (Last Updated 7/3/2012) 



(View Build)

So you want to be a jerk in WvWvW (works for PVE too) by dealing a ton of aoe damage? Then this is the build for you if you're an Elementalist :P

A staff caster in general is great at distant aoe-ing, but when using Power and Precision, you can become a more of a damaging beast.

Healing, Utility, and Elite Skills:
Healing:  (6) Glyph of Elemental Harmony- the boons given will help you survive or add damage (Might) if activated while attuned to Fire Magic.

Utility: This build uses Arcane spells to synergize with Arcane Lightning

(7) Cleansing Fire - Your survival skill. Useful when CC'd hard or have multiple conditions stacked on yourself or caught in between an enemy group. Plus the burning effect works with Fire Magic's Burning Rage (25pts)

(8) Arcane Power - Increased critical damage to your spells? Sure why not!

(9) Arcane Wave - Mostly used when surrounded by enemies and it works well with Cleansing Fire.

Elite:
(0) Tornado - Good for dealing damage, disturpting opponents or use for escaping.

Traits: This build's point distribution is 30/20/0/0/20 with 30 in Fire, 20 in Air and 20 in Arcane Power. A more pure glass cannon will have 30 in both Fire and Air and floating 10 points, but 20 points in Arcane Power provides longer boon durations (for Might and Fury).
Fire Magic:
(VI) Internal Fire - Fire spells will be your main source of attacking as they inflict heavy damage.

(VII) Pyromancer's Alacrity - Same reason as stated above and you would like to use those skills as often possible. This works with Pyromancer's Puissance in building up your Might stacks faster too.


(XII) Pyromancer's Puissance - Might stacking will greatly increase your damage, and with points in Arcane Power, the Might duration may last long enough for you swap elements and use your other attacking spells.

Air Magic:
(VI) Bolt to Heart -  is really good for having the extra burst in damage when killing off a foe


(VII) Arcane Lightning - you'll be getting an extra 6% in critical-hit damage from having Arcane Power and Wave equipped. This makes up a little for having to stick with 20 points in Air.

Arcane Power:
(IV) Final Shielding - a survival trait that's very useful when you're getting focused down.


(VIII) Blasting Staff - Being an AOE damage dealer build, this is a must.

With this build you are able to crush foes at a distance and have some skills to escape or survive when targeted.

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