By: Soul Step (Updated 7/11/2012)
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It's been a while since I've looked at the Mesmer profession. ArenaNet has done a lot over the last 2 betas, that I really want to wait what the finalized options are. However, I did want to post this as part of our Signet challenge. This build is balanced between offense and defense/support as your Illusions will be playing a lot of the offensive role and your Signets offering great support.
Weapon Set:
Primary: Sword/Pistol - Illusionary Leap and Illusionary Duelist will grant you two Illusions off the bat.
Secondary: Staff - You get another Illusion skill with Illusionary Warlock. Switching to staff will make it easier for you to play the support side of a fight.
Healing, Utility, Elite Skills:
Healing:
(6) Ether Feast - This will heal you a lot since you'll be using your Illusions often.
Utility:
(7) Signet of Inspiration - a free boon granter skill is a good support skill
(8) Signet of Midnight - the passive works in conjunction with Signet of Inspiration. The active can be used as an escape/dodge
(9) Signet of Illusions - passive beefs up your Illusions, while the active gives you a chance to use your shatter skills more often.
Elite: Honestly, the elite skill here is personal preference
(0) Time Warp - It's a nice boost for you and your allies as it is a good support skill.
Traits: Build output is 20/30/10/0/10 with traits focusing on strengthening your Signets and Illusions.
Domination:
(III) Empowered Illusions - makes your Illusions hurt more
(VIII) Signet Mastery - your cooldown trait and must have for a signet heavy build.
Dueling:
(VI) Sharper Images - adds another dimension of damage for your Illusions
Two Options for the Master Trait slot:
Option 1:
(IX) Duelist's Discipline - increases the pistol attack range for both you and your illusions. More beneficial you plan not to fight close range often.
Option 2:
(X) Blade Training - the +50 Precision is a nice boost that will increase your critical-hit chance and damage. Choose this if you plan on being more offensive.
(XI) Blurred Inscriptions - gives your signet a condition as Distortion is really useful for a squishy class like the Mesmer.
Chaos:
(IV) Illusionary Defense - makes you a little bit less squishy when you have your Illusions out. It's a nice survival utility trait.
Illusions:
(III) Compounding Power - increases your damage will you have your Illusions out.
With a high precision build, you'll be able to dish a good amount of damage between you and your Illusions. The signets will give you a better chance at survival or switch to a support role to keep a battle in your favor.
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