After watching the twitch TV broadcast by ArenaNet’s Eric Flannum and Colin Johanson, and hearing about Colin's favorite Elite skill Basilisk Venom and how he used it in dungeons, I decided to take a look at my Assassin Cross build which specializes in Venom Skills. I restructured the build to fit team play style and dungeon environments.
Weapon Set:
Primary: Dual Daggers
Secondary: Sword/Dagger
Healing, Utility, and Elite Skills:
Healing:
(6) Hide in Shadows - Good healing skill and allows you to go into stealth and set up your next rotation or escape if you're dying.
Utility:
(7) Spider Venom - Just like the Assassin Cross class from RO, this build specializes in Venom.
(8) Skale Venom - Another useful Venom build.
Three options for the last skill slot
(9) Roll for Initiative - Your survival skill
or
(9) Haste - If you want to be more on the offensive side, take this steroid boost.
or
(9) Ice Drake Venom - If you want all venom skills as your utility, then pick this one up as well.
Elite:
(0) Basilisk Venom - With the Venomous Aura, you and your team can coordinate a stone-lock (stun-lock) chain on Dungeon bosses.
Traits: Points distributed as 30/0/30/0/10 as you still retain your Power, but lose Crit for survivability and team support compared to the other Assassin Cross build.
Deadly Arts:
(IV) Venomous Strength - Gain might for using Venom? Why yes! You can get up from 4-6 stacks of Might!
(VIII) Quick Venoms - Another must have if specializing in Venom skills. Reduced cooldowns FTW!
(XII) Residual Venom - Again another must have as it makes your venom last longer.
Shadow Arts:
(II) Reviver's Deception - You and your team will be downed a number of times inside the dungeon. This is very helpful during a battle.
(IX) Leeching Venoms - Since you're specializing in Venoms, this is a great utility to have as it provides survivability.
(XII) Venomous Aura - gives your team your venom effects. This is a great utility for dungeon/team environments. As said earlier, with Basilisk Venom, you and your team can coordinate a stone-lock (stun-lock) chain on Dungeon bosses.
Trickery:
(V) Thrill of the Crime - I chose this as it's a good utility trait for team play and the 10 points increases your condition damage.
With this Dungeon edition of the Assassin Cross, you'll still be able to be damage power house as the damage lost through crit is distributed in giving your team Venom effects. This is great in helping applying pressure to enemies and bosses condition-wise.
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