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Showing posts with label Beta. Show all posts
Showing posts with label Beta. Show all posts

Friday, May 4, 2012

[2] Guild Wars 2 Builds - Engineer - Theme: I AM IRON MAN



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[7] Guild Wars 2 Builds - Ranger - Theme: Hawk Eye's Quick Quiver

By: Soul Step (Updated 7/8/2012)


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[1] Guild Wars 2 Builds - Guardian - Theme: Captain America's Shield of Valor

By: Soul Step (Updated 7/8/2012)


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[19] Guild Wars 2 Builds - Warrior - Theme: Thor's Might of Mjolnir

By: Soul Step (Updated 7/8/2012)

[6] Guild Wars 2 Builds - Mesmer - Theme: Loki, Glamorous of all Jotunheim

By: Soul Step (Updated 7/11/2012)


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Thursday, May 3, 2012

[5] Guild Wars 2 Builds - Mesmer: Greatsword & Staff - Phantasmic 2-Handed Illusion Shatterer |WvWvW and PVE

By: Soul Step (Updated 7/11/2012)


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(Reworked 7/11/2012)
This build revolves on spamming your Phantasms to do damage and then use your shatter skills. 

Weapon Set:
Primary: Greatsword
Secondary: Staff

Healing, Utility, and Elite Skills:
Healing:
(6) Ether Feast - Works with this build as you'll be Illusion spamming.

Utility:
This rework has focus on continuously having max Phantasms out to deal as much damage when you use a Shatter Skill.

(7) Phantasmal Defender - a nice survival skill.

(8) Phantasmal Disenchanter - good support and survival skill.

(9) Signet of Illusions - good utility skill for your Shatter skills and Illusions.


Elite: Honestly, the elite skill here is personal preference
(0) Time Warp - It's a nice boost for you and your allies as it is a good support skill.

Traits: Build output is 20/10/0/10/30 with a focus in strengthening your Shatter skills and Phantasms.
Domination:
(VI) Shattered Concentration - this makes your Shatter skill a boon negator.

(X) Greatsword Training - +50 in Power will help with your damage output.


Dueling:
(II) Phantasm Fury - gives your Phantasm a chance to hit harder

Inspiration:
(V) Persisting Images - beefs up your Phantasm so they can take more hits.

Illusions:
(III) Compounding Power - increases your damage will you have your Illusions out.


(VI) Illusionary Invigoration - good utility to have especially when you'll be using shattering skills often

(XI) Illusionary Persona - A nice AOE trick to have when you have melee aggro on you. It also intensifies the use of Shatter skills.


With this build, you should be able to maintain a great sustain damage with bursts through your Shatter skills.

Examples of Illusion to Shatter combos:

Staff: Feigned Escape --> Illusionary Warlock --> Winds of Chaos (until Feigned Escape recharges) --> Feigned Escape --> Shatter

Greatsword: Mind Stab --> Mirror Blade --> Phantasmal Berserker --> Spatial Surge --> Mirror Blade --> Shatter

You can also mix the combo between the 2 weapons, but I'll leave that up to your imagination :D

Wednesday, May 2, 2012

[4] Guild Wars 2 Builds - Elementalist: AOE Jerk - Staff Glass Cannon |WvWvW and PVE

By: Soul Step (Last Updated 7/3/2012) 



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So you want to be a jerk in WvWvW (works for PVE too) by dealing a ton of aoe damage? Then this is the build for you if you're an Elementalist :P

A staff caster in general is great at distant aoe-ing, but when using Power and Precision, you can become a more of a damaging beast.

Healing, Utility, and Elite Skills:
Healing:  (6) Glyph of Elemental Harmony- the boons given will help you survive or add damage (Might) if activated while attuned to Fire Magic.

Utility: This build uses Arcane spells to synergize with Arcane Lightning

(7) Cleansing Fire - Your survival skill. Useful when CC'd hard or have multiple conditions stacked on yourself or caught in between an enemy group. Plus the burning effect works with Fire Magic's Burning Rage (25pts)

(8) Arcane Power - Increased critical damage to your spells? Sure why not!

(9) Arcane Wave - Mostly used when surrounded by enemies and it works well with Cleansing Fire.

Elite:
(0) Tornado - Good for dealing damage, disturpting opponents or use for escaping.

Traits: This build's point distribution is 30/20/0/0/20 with 30 in Fire, 20 in Air and 20 in Arcane Power. A more pure glass cannon will have 30 in both Fire and Air and floating 10 points, but 20 points in Arcane Power provides longer boon durations (for Might and Fury).
Fire Magic:
(VI) Internal Fire - Fire spells will be your main source of attacking as they inflict heavy damage.

(VII) Pyromancer's Alacrity - Same reason as stated above and you would like to use those skills as often possible. This works with Pyromancer's Puissance in building up your Might stacks faster too.


(XII) Pyromancer's Puissance - Might stacking will greatly increase your damage, and with points in Arcane Power, the Might duration may last long enough for you swap elements and use your other attacking spells.

Air Magic:
(VI) Bolt to Heart -  is really good for having the extra burst in damage when killing off a foe


(VII) Arcane Lightning - you'll be getting an extra 6% in critical-hit damage from having Arcane Power and Wave equipped. This makes up a little for having to stick with 20 points in Air.

Arcane Power:
(IV) Final Shielding - a survival trait that's very useful when you're getting focused down.


(VIII) Blasting Staff - Being an AOE damage dealer build, this is a must.

With this build you are able to crush foes at a distance and have some skills to escape or survive when targeted.

[3] Guild Wars 2 Builds - Elementalist: Scepter/Dagger (Signets) "Written in Flames" Offensive Build |PVE

By: Soul Step (Updated 7/7/2012)


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Using Scepter/Dagger as an Elementalist, you are a great damage dealer at both close and mid ranges. The focus here in this build is utilizing signets.

The core trait for this build is Earth Magic's Written in Stone


The passive effects on the signets does really help you in survivability and increasing your DPS.

Weapon Set:
Primary: Scepter/Dagger

Healing, Utility, and Elite Skills:
Healing:
(6) Signet of Restoration - This would be more fitting toward the theme of the build. The passive of gaining health from casting a spell is great, but I found it to be more useful in solo situations, where as Glyph of Elemental Harmony more beneficial in team fights or group party events.

Utility:
(7) Signet of Earth - The passive is for survivability and creating distance if you need to escape or heal yourself.

(8) Signet of Fire - The passive is to increase your DPS. And the long burning duration is a plus.

(9) Signet of Air - Active skill is great when an enemy gets too close and you cannot dodge in time. The passive is also great as it help you close gaps or make an easier getaway.

Elite:
(0) Glyph of Elementals - An extra body that does damage and for mobs to hit is always beneficial in a party/group battle.

Traits: Build Output is 20/0/30/0/20 with Fire providing power and damage, Earth for Written in Stone and Arcane Power providing survivability.
Fire:
(VI) Internal Fire - Most of your damage will be Fire spells

(IX) Fire's Embrace - Works in conjunction with your signet. Burn baby burn!

Earth: These traits will most likely be standard if you're going to max out this trait line and use Written is Stone.
(II) Signet Mastery - Obvious choice as cool downs for your masteries are a must.

(VII) Strength of Stone - When it comes to soloing, being attuned to Earth makes it easier to survive. The extra damage it'll give is a plus.

(XII) Written in Stone - The cornerstone of this build and the obvious reason to be using all signets.

Arcane Power: With a damage dealing build, you'll want to keep using your spells as often as possible. Putting points here will reduce your cool downs on attunement switching.
(IV) Final Shielding - Your last chance survival trait. Very helpful especially when fighting at close and mid range.

(X) Arcane Energy - Using signets will help you recharge your endurance bar and make dodging more available to use.

[10] Guild Wars 2 Builds - Thief: Miss Fortune Shock and Awe Range Build | WvWvW and PVE

By: Soul Step (Updated 7/7/2012)



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This is a fun build for WvWvW and PVE. It's in honor for one of my favorite League of Legends Champions, Miss Fortune. As melee thieves deal massive damage, I believe a ranged thief can still hit as hard. Main weapons of course are Dual Pistols (Shock and Awe hehe) and Short Bow to spam the AOE conditions.

Weapon Set:
Primary: Dual Pistols
Secondary: Short Bow

Healing, Utility, and Elite Skills:
Healing: 
(6) Signet of Malice

I find as range, you won't stealth as much compared to melee. And the passive here helps with survival as you will be on the offensive often.

Utility:
(v1.0 - Previous build was signet heavy. Even though it provided great offensive power, the cool downs were a little too high for my preference.)

(7) Signet of AgilityThe increased precision passive is really nice. The refilling endurance and condition removal active is a great utility to have.

(8) Skale Venom - A very useful condition inflictor. Its used in conjunction with the Venomous Strength trait.

(9) CaltropsThis is really helpful keeping your distance between enemies or slowing them down if you need a means of an escape.

Elite:
(0) Dagger Storm - This provides great damage and can be used to escaped if you're cornered or surrounded.

Traits: This is a 20/30/0/0/20 build as you'll get good damage for power and conditions and high crit.
Deadly Arts: 
(I) Venomous Strength -  Whenever you use Skale Venom, you get 2 stacks of Might. That's a great way to increase for your fire power, and can make skills like Unload deal massive damage.


(X) Combined Training - Increase the damage output of Unload, Black Powder and Head Shot.

Critical Strikes:
(VI) Executioner - Great damage booster when finishing off an enemy


(X) Pistol Mastery - Since, you'll main dual pistols, the 5% added damage is a plus.


(XI) Ankle Shots - With max points in Critical Strikes, you'll have a good change to apply that cripple and maintain your distance.

Trickery:
Two options for Adept Trait:
Option 1:
(III) Uncatchable - Choose this if you want to have a better chance in surviving and keeping your distance. This also fits with the theme.
Option 2:

(V) Thrill of the Crime - Steal away! The boons you get gives you a great advantage.

Two options for the Master Trait:
Option 1:
(VII) Bountiful Theft - Again, steal away! This provides you and your allies some survival boons.
Option 2:
(X) Ricochet - This fits more for with the theme and if you want to be more offensive.

Aww no Short bow love? Well, this is a themed build, and to be used as a secondary. Don't get me wrong the short bow provides great ranged offense and defense powers as well. You have 3 AOE attacks with Trick Shot, Cluster Bomb and Choking Gas, a damaging evading/escaping skill Disabling Shot and Infiltrator's Shots can be used as an initiator, a gap closer, or provide another way to evade/escape. This along with dual pistols should keep you at bay with your enemies.

Overall, this is a great range offensive build as you can carry your allies to victory with some shock and awe!