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Showing posts with label Rifle. Show all posts
Showing posts with label Rifle. Show all posts

Saturday, August 4, 2012

[50] Guild Wars 2 Build - Engineer: Theme - Heimerdinger the Revered Inventor | PVE

By: RenDevilRun (8/4/2012)

(View Build)

Second of the themed Engineer builds tonight: Heimerdinger the Revered Inventor. Here we focus on the Tool Kit and turrets.

Weapon Set:
Primary: Rifle


Healing, Utility, Elite Skills:
Healing:
(6) Healing Turret

Utility:
(7) Rifle Turret
(8) Rocket Turret
(9) Tool Kit - you can used another turret, but the Tool Kit provides a Wrench skill which is like Heimerdinger.

Elite:
(0) Mortar

Traits: 10/0/30/0/30

Explosives:
(VI) Exploit Weakness - a good utility trait to have to make finishing off the enemy easier

Inventions:
(III) Metal Plating - Gives your turrets a defense boost
(X) Deployable Turrets - another utility trait for your turrets
(XII) Rifled Turret Barrels - extra damage and range for your turrets!

Tools:
(V) Adrenal Implant - nice to have if you're going to move and dodge a lot
(VIII) Power Wrench - works with your wrench skill
(XII) Autotool Installation - great utility for your turrets to provide survivability.

Again another straight forward. Position and drop your turrets to your liking. Then use your Tool Kit, Rifle skills.


[46] Guild Wars 2 Build - Engineer: Dual Pistols & Rifle |PVE


By: teaandbickies (Updated 8/4/2012)


.: Engineer Build :.
Main Weapon: Dual Pistols
Alt. Weapon: Rifle
.: Utility Skills :.
Healing Turret
  • Deploys a turret that heals you briefly, then continues to apply regeneration to you and nearby allies.
Rifle Turret
  • Build a rifle turret that shoots at foes.
Flamethrower
  • Arm yourself with a flamethrower that replaces your weapon skills.
Rocket Turret
  • Build a turret that fires rockets.
Supply Crate
  • Request a massive supply drop, complete with turrets and bandages.
.: Traits :.
Explosives – 30 points
Attribute Bonuses:  +300 Power, +30% Condition Duration
Adept
Minor Trait: Evasive Power Keg
  • Creates a bomb when you dodge.
Major Trait: Forceful Explosives (III)
  • Bombs and mines have a larger explosion radius.
Master
Minor Trait: Reserved Mine Deploy
  • Release a number of timed mines when health reaches 25%.
Major Trait: Explosive Powder (VII)
  • Improves damage from explosions by 10%.
Grandmaster
Minor Trait: Steel Packed Powder
  • Explosions cause vulnerability.
Major Trait: Accelerant-Packed Turrets (IX)
  • Turrets explode when killed. When your turrets explode, they push back enemies.
Firearms – 0 points
N/A
Inventions – 15 points
Attribute Bonuses: +150 Toughness, +150 Healing Power
Adept
Minor Trait: Low Health Response System
  • Gain regeneration for 10 seconds when you are attacked while under 25% health.
Major Trait: Metal Plating (III)
  • Reduces damage dealt to turrets by 30%.
Master
Minor Trait: Automated Medical Response
  • All heal skills recharge when health reaches 25% (90 second cooldown).
Alchemy – 20 points
Attribute Bonuses: +200 Vitality, +20% Boon Duration
Adept
Minor Trait: Hidden Flask
  • Drink an Elixir B at 75% health.
Major Trait: Self-regulating Defenses (IV)
  • Drink an Elixir S at 25% health.  This effect cannot trigger more than once every 90 seconds.
Master
Minor Trait: Transmute
  • 3% chance to convert incoming conditions into boons.
Major Trait: Deadly Mixture (VII)
  • Deal 15% extra damage with a flamethrower or elixir gun.
Tools – 5 points
Attribute Bonuses: +5 Critical Damage, +5% Ingenuity (Tool Belt Cooldown)
Adept
Minor Trait: Adrenaline Pump
  • Using toolbelt skills restore 10% of your endurance.
.: Commentary :.
There were three main principles that I based my build on: survivability, firepower, and what I like to call ‘Revenge of the Turrets’.  Playing the engineer, I found that, while my attacks were powerful, my survivability was quite low despite being able to dodge well and having the proper armour.  So, I wanted to make sure to include traits that could help increase my chances are survival.  Thus, the health regeneration and the elixirs at 25% and 75% health will definitely be useful, in my opinion.
Also, I found that my turrets were often being targeted and were dying off quicker than I could kill those who were attacking them.  So, decreasing the damage dealt to turrets and adding the effect of their explosions pushing enemies away, in my opinion, are necessary to help give me some extra time to keep them at a distance while I regroup and to give me enough time to kill them.  Plus, a little extra firepower to help increase the range and damage of explosives is always handy.  ;3

Monday, July 9, 2012

[16] Guild Wars 2 Builds - Warrior: Longbow/Rifle "Range Commander" |PVE

By: RenDevilRun (Updated 7/9/2012)





Hello all! Ren here. This is my first of hopefully many builds in the future know that I will be playing for a long time to come. Well, here is my first crack at describing a build as I'll use Soul Step's template. I might not be as descriptive as he is, but I'll put some general thoughts in here and there.

This is a ranged warrior build. Pure ranged for a warrior? That's something Guild Wars 2 will be good at. Break the boundary of what's expected a certain class to be. 

Weapon Set:
Primary: Rifle
Secondary: Long Bow

Healing, Utility, Elite Skills:
Healing:
(6) Mending - I like the removal of the conditions

Utility: 
I chose to use Shout skills because they're still useful at long range and it makes you feel like a commander
(7) "For Great Justice!"
(8) "Shake It Off!"
(9) "I Will Avenge You!"

Elite: 
(0) Battle Standard - A nice skill to have in group settings. Drop it down when a fight gets sticky.

Traits: 10/30/0/30/0
Strength: 
(II) Restorative Strength - Used with Mending making it more effective for condition removal

Arms
Maxed out this trait line for the rifle traits. From experience, a lot of ranged weapons need high precision to be effective.
(VI) Furious - chance to build up your adrenaline faster
(VII) Gun Mastery
(XI) Sniper

Tactics:
Maxed out this trait line to make the Shout skills more effective
(IV) Stronger Bowstrings - for your long bow
(VIII) Lung Capacity
(XII) Vigorous Shouts