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Showing posts with label Arcane Power. Show all posts
Showing posts with label Arcane Power. Show all posts

Tuesday, July 17, 2012

[35] Guild Wars 2 Builds - Elementalist: The Conjurer |WvWvW and PVE

By: Soul Step (Updated 7/16/2012)


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Finally getting around to a Conjure build. Weapon wise, you can choose any set as the focus is primarily on making your Conjure Weapon Skills more effective. Choosing the staff would be if you want to play more of a support role. For this case, I chose Dagger/Focus as most of the conjured weapons are melee based. Also a pure conjure build such as this should be used in team settings/game play.

Weapon Set: Any

Healing, Utility, Elite Skills:
Healing:
(6) Glyph of Elemental Harmony - heal yourself and gain a boon.

Utility:
(7) Conjure Flame Axe

(8) Conjure Frost Bow

(9) Conjure Lightning Hammer

You could swap Conjure Earth Shield for any of the other skills.

Elite:
(0) Conjure Fiery Greatsword

Traits: Build output is 25/0/20/10/15
Fire Magic:
(II) Burning Fire - apply burning for your two fire conjure skills

(VIII) Conjurer - extra charges FTW!

(25) Burning Rage - went up this trait for the added damage it can provide

Earth Magic:
(VI) Stone Splinters - added damage for being in melee range. Works well with your conjured weapons.

(IX) Geomancer's Freedom - nice utility for your Conjure skills

Water Magic:
Two Options for the Adept trait slot:
(I) Cleansing Water - more for you're going to be using the Staff.

(V) Cleansing Wave - another nice utility that benefits your team/allies.

Arcane Power:
(IV) Final Shielding - survival trait

(15) Arcane Fury - put the extra 5 points here for the Fury boon.

You'll have plenty of Power to be offensive and Toughness to last longer in melee fights. Again, the Conjure skills are very helpful in team fights and you'll find strangers loving you for giving them elemental damage to dish out damage.


Friday, July 13, 2012

[32] Guild Wars 2 Builds - Elementalist: Theme - "Long Live the Beifongs!" |PVE

By: Soul Step (Updated 7/13/2012)


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I got to attend the Legend of Korra panel at SDCC earlier today. In honor of my favorite lineage of the series, I present you this build titled, "Long Live the Beifongs!" Earth element is the main focus here, obviously. There's no specific specialization in the traits, but I chose ones that would strengthen the skills.

Weapon Set:
Primary: Dagger/Focus

Healing, Utility, Elite Skills:
Healing:
(6) Signet of Restoration

Utility: All Earth Magic skills :P
(7) Signet of Earth - utility skill

(8) Armor of Earth - your protection/survival skill and boon steroid (through traits)

(9) Conjure Earth Shield - conjure weapons are great to use in teams

Elite:
(0) Glyph of Elementals - that Earth Elemental is a beefcake

Traits: Build output is 20/0/30/10/10. This build has good offense and a lot of defense and survivability.
Fire Magic:
(IV) Spell Slinger - to be used with Armor of Earth and giving you a power boost through the Might boon.

(VIII) Conjurer - extra charges for Conjure Earth Shield is a plus

Earth Magic:
(II) Signet Mastery - reduced cooldowns for your signets

(VIII) Elemental Shielding - a dagger/focus combos gives you 2 aura skills! So use it and get that extra Protection boon

(XI) Rock's Fortitude - nice utility especially when playing with a group

Water Magic:
(III) Soothing Disruption - gain the Regeneration and Vigor boons when you use Armor of Earth

Arcane Power:
(IV) Final Shielding - always handy especially with build as you're fighting close and mid range most of the time.

I personally love Earth magic and it goes in hand with me loving the Beifongs :D

Sunday, July 8, 2012

[18] Guild Wars 2 Builds - Fun Time! - Elementalist: Dual Dagger "Appa, Yip Yip" Exploring Build |PVE

By: Soul Step (Updated 7/8/2012)


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"Appa, Yip Yip." If you understand this infamous quote to relation to the build, then you truly are fantastic. This build is a fun purpose build, like when you're level 80 and want to explore the world of Tyria. With this build you can cover ground faster, make long jumps in puzzles and perhaps out of awesomeness feel like a true Air Bender :)

Weapon Set:
Primary: Dual Dagger

Healing, Utility, Elite Skills:
Healing:
(6) Glyph of Elemental Harmony - Use this for the Swiftness boon and proc the Inscription trait.

Utility:
(7) Signet of Air - The passive makes you faster!

(8) Cleansing Fire - Good overall utility and survival skill. Also to be used with  the Soothing Disruption trait.

(9) Glyph of Lesser Elementals - I just threw in another glyph with the lowest cool down that can be used with Inscription.

Elite:
(0) Tornado - Because it's Air related :)

Traits: Build output is 0/30/0/10/30 with the focus on making yourself fast as possible and provide some survivability.
Air Magic:
(IV) One With Air - The intention of the build is to stay attuned to air, and this will only make you faster.

(VIII) Inscription - To be used your glyphs and granting you the Swiftness boon when you're attuned to Air.

(XI) Zephyr's Boon - Shocking Aura + this trait = ZOOM!

Water Magic: 10 points here to provide you some health. More often than not, the extra health helps especially falling off ledges or walking into a trap in puzzles.
(III) Soothing Disruption - grants boons when you use Cleansing Fire. Definitely a good utility trait.


Arcane Power:
(V) Elemental Attunement - another way to receive the Swiftness boon.


(IX) Windborne Dagger - This will only make you faster!


(XI) Evasive Arcana - again another way to receive the Swiftness boon.

How to get that speed up:
This build provides a lot of ways to the Swiftness boon. You can perform a dodge while attuned to Air, use a glyph, or switch from an element back to air.

My personal favorite speed combo:
Shocking Aura --> Glyph of Elemental Harmony --> Glyph of Lesser Elementals --> Ride the Lightning

Using that combo will zoom you across the map. Also, you can use it to cross/jump wide platforms. And maybe one day, you'll see a fun loving soul running around Tyria shouting, "Appa, Yip Yip!"



Saturday, July 7, 2012

[14] Guild Wars 2 Builds - Elementalist: Scepter/Focus (Signets) "Eroding Earth" Support Build |WvWvW and PVE

By: Soul Step (Updated 7/7/2012)





I created this build to complement my other signet build: "Written in Flames". This one, "Eroding Earth" is geared for support as it focuses on Earth Magic's Grandmaster trait: "Written in Stone."

Weapon Set:
Primary: Scepter/Focus

Healing, Utility, and Elite Skills:
Healing:
(6) Signet of Restoration - the passive is a plus on it own in terms of sustained healing.

Utility:
(7) Signet of EarthThe passive is for survivability and creating distance if you need to escape or heal yourself.

(8) Signet of Water - A passive used for survival and an active to weaken foes.

(9) Signet of Air  - Active skill is great when an enemy gets too close and you cannot dodge in time. The passive is also great as it help you close gaps or make an easier getaway.

Elite:
(0) Glyph of ElementalsAn extra body that does damage and for mobs to hit is always beneficial in a party/group battle.

Traits: Build output is 0/0/30/20/20 with a concentration in Earth for Written in Stone and Water and Arcane Power to provide extra usefulness to your signets.

Earth: These traits will most likely be standard if you're going to max out this trait line and use Written is Stone.
(II) Signet Mastery - Obvious choice as cool downs for your masteries are a must.
(VIII) Elemental Shielding - Using the scepter/focus combo, you'll have 2 Aura spells available to you. This is a great utility trait which grants a protection boon whenever you use an aura.
(XII) Written in Stone - The cornerstone of this build and the obvious reason to be using all signets.

Water:
(II) Shard of Ice - works in conjunction to your signets. Adds another effect to your signets when activating them on your enemies.

(X) Soothing Wave - a survival utility trait as you get extra heals from using Signet of Water.

Arcane Power: With a damage dealing build, you'll want to keep using your spells as often as possible. Putting points here will reduce your cool downs on attunement switching.
(IV) Elemental Attunemet - Support trait which provides useful boons to you and your allies.

(X) Arcane Energy - Using signets will help you recharge your endurance bar and make dodging more available to use.

This build overall will provide great survivability and make your signets with more utility.

Monday, July 2, 2012

[12] Guild Wars 2 Builds - Elementalist - Aquarobics Bending - Staff (Healing/Support) | PVE

By : Soul Step (Last Updated 7/3/2012)


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Healing? What's that? Such thing doesn't exist in Guild Wars 2 right? Well it does, but there is no such thing as a pure healer. Healing in Guild Wars 2 is used by every profession, however the Elementalist using the staff can provide a little more HP replenish oomph.

Weapon Set:
Primary: Staff

Healing, Utility, and Elite Skills:
Healing:
(6) Glyph of Elemental Harmony - This fits obviously for a glyph oriented build and the boons are a plus.

Utility: This build utilizes Inscription, so the skills chosen are Glyph heavy.
Playing solo:
(7)  Glyph of Lesser Elemental - some extra help if needed

(8) Glyph of Storms - Extra damage 

Playing with a group, fighting map bosses and in dungeons: 
(7) Glyph of Renewal - reviving allies can turn the tide of the battle and this skill can make it easier especially when you're in the heat of the battle.

(8) Glyph of Elemental Power - this is a great utility skill in group settings as helps in condition stacking.

Both:
(9) Mist Form - Your survival skill and used most of the time to escape battles. Also it fits the theme of the build :)

Elite:
(0) Glyph of Elementals - Emphasizing in support, the added help the Elementals brings is a great choice.

Traits: This build focuses on a 0/20/0/30/20; 20 points into Air, 30 points into Water and 20 points into Arcane Power. The traits in Air synergize well with your healing power and giving it a boost. Water is a powerful support and survivability trait line. And Arcane Power strengthens your overall support role.
Air:
(V) Soothing Winds - This is the trait that can provide the extra oomph for your healing.

(VIII) Inscription - This build utilizes this trait and as support, boon giving is always appreciated.

Water:
(I) Cleansing Water - with the healing emphasis in mind, the addition of removing a condition in the process is worth taking this trait.

(VII) Aquamancer's Alacrity - Water skill is your heal/support bread and butter so of course you'd want the cool downs to be short as possible.

 (XII) Powerful Auras - This is a must for group settings and playing support. Just another layer of helping out and getting the job done.

Arcane Power:
(V) Elemental Attunement - The best gift is the gift of giving. Your allies will love you for this.

(VIII) Blasting Staff - Since you're using the staff, this will help you greatly in battles as you can cover more ground with your AOE's.


Wednesday, May 2, 2012

[4] Guild Wars 2 Builds - Elementalist: AOE Jerk - Staff Glass Cannon |WvWvW and PVE

By: Soul Step (Last Updated 7/3/2012) 



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So you want to be a jerk in WvWvW (works for PVE too) by dealing a ton of aoe damage? Then this is the build for you if you're an Elementalist :P

A staff caster in general is great at distant aoe-ing, but when using Power and Precision, you can become a more of a damaging beast.

Healing, Utility, and Elite Skills:
Healing:  (6) Glyph of Elemental Harmony- the boons given will help you survive or add damage (Might) if activated while attuned to Fire Magic.

Utility: This build uses Arcane spells to synergize with Arcane Lightning

(7) Cleansing Fire - Your survival skill. Useful when CC'd hard or have multiple conditions stacked on yourself or caught in between an enemy group. Plus the burning effect works with Fire Magic's Burning Rage (25pts)

(8) Arcane Power - Increased critical damage to your spells? Sure why not!

(9) Arcane Wave - Mostly used when surrounded by enemies and it works well with Cleansing Fire.

Elite:
(0) Tornado - Good for dealing damage, disturpting opponents or use for escaping.

Traits: This build's point distribution is 30/20/0/0/20 with 30 in Fire, 20 in Air and 20 in Arcane Power. A more pure glass cannon will have 30 in both Fire and Air and floating 10 points, but 20 points in Arcane Power provides longer boon durations (for Might and Fury).
Fire Magic:
(VI) Internal Fire - Fire spells will be your main source of attacking as they inflict heavy damage.

(VII) Pyromancer's Alacrity - Same reason as stated above and you would like to use those skills as often possible. This works with Pyromancer's Puissance in building up your Might stacks faster too.


(XII) Pyromancer's Puissance - Might stacking will greatly increase your damage, and with points in Arcane Power, the Might duration may last long enough for you swap elements and use your other attacking spells.

Air Magic:
(VI) Bolt to Heart -  is really good for having the extra burst in damage when killing off a foe


(VII) Arcane Lightning - you'll be getting an extra 6% in critical-hit damage from having Arcane Power and Wave equipped. This makes up a little for having to stick with 20 points in Air.

Arcane Power:
(IV) Final Shielding - a survival trait that's very useful when you're getting focused down.


(VIII) Blasting Staff - Being an AOE damage dealer build, this is a must.

With this build you are able to crush foes at a distance and have some skills to escape or survive when targeted.

[3] Guild Wars 2 Builds - Elementalist: Scepter/Dagger (Signets) "Written in Flames" Offensive Build |PVE

By: Soul Step (Updated 7/7/2012)


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Using Scepter/Dagger as an Elementalist, you are a great damage dealer at both close and mid ranges. The focus here in this build is utilizing signets.

The core trait for this build is Earth Magic's Written in Stone


The passive effects on the signets does really help you in survivability and increasing your DPS.

Weapon Set:
Primary: Scepter/Dagger

Healing, Utility, and Elite Skills:
Healing:
(6) Signet of Restoration - This would be more fitting toward the theme of the build. The passive of gaining health from casting a spell is great, but I found it to be more useful in solo situations, where as Glyph of Elemental Harmony more beneficial in team fights or group party events.

Utility:
(7) Signet of Earth - The passive is for survivability and creating distance if you need to escape or heal yourself.

(8) Signet of Fire - The passive is to increase your DPS. And the long burning duration is a plus.

(9) Signet of Air - Active skill is great when an enemy gets too close and you cannot dodge in time. The passive is also great as it help you close gaps or make an easier getaway.

Elite:
(0) Glyph of Elementals - An extra body that does damage and for mobs to hit is always beneficial in a party/group battle.

Traits: Build Output is 20/0/30/0/20 with Fire providing power and damage, Earth for Written in Stone and Arcane Power providing survivability.
Fire:
(VI) Internal Fire - Most of your damage will be Fire spells

(IX) Fire's Embrace - Works in conjunction with your signet. Burn baby burn!

Earth: These traits will most likely be standard if you're going to max out this trait line and use Written is Stone.
(II) Signet Mastery - Obvious choice as cool downs for your masteries are a must.

(VII) Strength of Stone - When it comes to soloing, being attuned to Earth makes it easier to survive. The extra damage it'll give is a plus.

(XII) Written in Stone - The cornerstone of this build and the obvious reason to be using all signets.

Arcane Power: With a damage dealing build, you'll want to keep using your spells as often as possible. Putting points here will reduce your cool downs on attunement switching.
(IV) Final Shielding - Your last chance survival trait. Very helpful especially when fighting at close and mid range.

(X) Arcane Energy - Using signets will help you recharge your endurance bar and make dodging more available to use.