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Showing posts with label Marksmanship. Show all posts
Showing posts with label Marksmanship. Show all posts

Saturday, August 4, 2012

[48] Guild Wars 2 Build - Ranger: Longbow & Shortbow |PVE

By: teaandbickies (Updated 8/4/2012)







.: Ranger Build :.
Main Weapon: Longbow
Alt. Weapon: Shortbow
.: Utility Skills :.
Healing Spring
  • Create a healing spring that heals you and your pet.  Once placed, the spring applies constant regeneration and also periodically removes conditions from allies within its vicinity.
Sun Spirit
  • Summon a sun spirit that grants allies a 20% change to inflict burning.
Signet of Stone
  • Passive: Improves toughness of you and your pet.
  • Active: Your pet takes no damage from incoming attacks.
Signet of the Wild
  • Passive: Grants health regeneration to you and your pet.
  • Active: Your pet grows larger, dealing more damage and gaining stability.
Spirit of Nature
  • Summon a spirit that heals allies.  Command the spirit to revive and remove conditions from nearby allies.
.: Traits :.
Marksmanship – 30 points
Attribute Bonuses:  +300 Power, +30% Condition Duration
Adept
Minor Trait: Opening Strike
  • Case vulnerability with your first strike when entering combat.
Major Trait: Signet Mastery (IV)
  • Signet recharges are reduced by 20%.
Master
Minor Trait: Alpha Training
  • Pets have Opening Strike.
Major Trait: Eagle Eye (X)
  • Increases longbow and harpoon gun range.  Increases longbow and harpoon gun damage by 5%.
Grandmaster
Minor Trait: Precise Strike
  • Opening Strike always critical hits.
Major Trait: Signet of the Beastmaster (XI)
  • Active effects of signets affect you as well as your pet.
Skirmishing – 0 points
N/A
Wilderness Survival – 20 points
Attribute Bonuses: +200 Toughness, +200 Condition Damage
Adept
Minor Trait: Natural Vigor
  • Increases endurance regeneration by 50%.
Major Trait: Expertise Training (V)
  • Pets deal extra condition damage.
Master
Minor Trait: Companion’s Defense
  • You and your pet gain 2 seconds of protection when you dodge roll.
Major Trait: Hide in Plain Sight (IX)
  • Apply camouflage when you are dazed, knocked down, launched, pushed back, or stunned.  This effect cannot trigger more than once every 30 seconds.
Nature Magic – 20 points
Attribute Bonuses: +200 Vitality, +20% Boon Duration
Adept
Minor Trait: Rejuvenation
  • Gain regeneration when your health reaches 75%.
Major Trait: Nature’s Protection (VI)
  • Receive protection for 5 seconds when you take more than 20% damage in a single strike.  This effect can only trigger once every 30 seconds.
Master
Minor Trait: Fortifying Bond
  • Any boon you get is shared with your pet.
Major Trait: Nature’s Vengeance (VII)
  • Spirits activate their toggle skill on death.
Beastmastery – 0 points
N/A
.: Commentary :.
This build is more of a balance between offense and defense, as well as sharing benefits with my pet.  Opening Strike has proven to be very useful when I start attacking foes, decreasing their defenses to allow me to use my more powerful attacks to try to severely hinder it before its defenses go back to normal.
Also, for my ranger, I only use a longbow and a shortbow as my two weapon sets, so having more attack power and longer, more damaging conditions were an essential thing for me to have.  A longer range for my longbow and harpoon gun too will definitely be useful if I’m trying to pull enemies away from a massive group.
In terms of signets, I always equip Signet of Stone and Signet of the Wild, both of which have excellent active effects for my pet.  Also, SotW automatically revives my pet for me in its passive state, which definitely gives me (and my allies) less work to do when I’m trying to fight something!  :D  So, I wanted to make sure I have the trait that spreads the benefits of active signet effects to myself as well, just to make us even stronger.  ;3
Also, the camouflage skill sounds very useful (and fun!), so we’ll see where that goes.  XD  That, and automatically toggling spirit skills on death will definitely prove useful as I tend to forget to activate them to begin with.

Friday, July 13, 2012

[31] Guild Wars 2 Builds - Ranger - Long Bow/Short Bow "In My Pet I Trust" |PVE

By: RenDevilRun (Updated 7/13/2012)


(View Build)

As a Ranger, you are as strong and effective as your pet is. This build is built on making your pets and your health regeneration more effective.

Weapon Set:
Primary: Long bow - classic Ranger weapon use.
Secondary: Short bow

Healing, Utility, Elite Skills:
Healing:
(6) Healing Spring - your traits will make your regeneration boon stronger so this is an obvious choice.

Utility:
(7) "Sick 'Em" - I trust my pet to get the work done
(8) Quickening Zephyr - useful steroid.
(9) Signet of the Wild - passive goes in hand with health regeneration and when activated, helps your pet to be stronger

Elite:
(0) Rampage As One - The steroid skill you'l always want to use when your build focuses on making your pet buff.

Traits: 20/0/5/15/30
Marksmanship:
(II) Malice Training - used for your pets
(VIII) Piercing Arrows - since bows are used, this is good to have for the extra damage.

Wilderness:
(5) Natural Vigor - provide some utility for the build

Nature Magic:
(III) Nature's Bounty - makes your Regeneration boon last longer
(15) Fortify Bond - this is a must for pet focus builds

Beastmastery:
(II) Master's Bond - damage booster for your pet
(VII - X) For the Master trait, choose one that's according to the pet you are using or most used
(XII) Natural Healing - good utility for your pets.
With Beastmastery maxed out, this makes your healing power better as well.

Monday, July 9, 2012

[22] Guild Wars 2 Builds - Ranger: Greatsword & Dual Axe "Signet" Build |PVE

By: Soul Step (Updated 7/9/2012)


(View Build)

I like the Ranger profession because you're not restricted to only using bows. Along with Signets, this build will use the Greatsword and Dual Axes as weapons

Weapon Set:
Primary: Greatsword
Secondary: Dual Axes

Healing, Utility, Elite Skills:
Healing:
(6) Healing Spring - regenerate health and remove conditions. The removing of conditions works well with Signet of the Beastmast trait.

Utility:
(7) Signet of Renewal - great survival skill to have

(8) Signet of the Hunt - another great survival skill with its passive and a nice damage boost to your pet on the active.

(9) Signet of the Wild - for the passive, provides another means of healing. The active makes your pet more useful.

Elite:
(0) Rampage As One - A good steroid boost for you and your pet.

Traits: Build output is 30/15/0/25/0. It's not often where I'll put points into trait lines up to a minor trait, but this output will maximize your damage.
Marksmanship:
(IV) Signet Mastery - a must have for signet builds to recharge them faster.


(IX) Beastmaster's Might - a damage booster when using a signet.


(XI) Signet of the Beastmaster - Gaining the active effect from the signet is a huge plus.


Skirmishing:
(V) Companions's Might - great trait for your pet to have.


Minor Trait:
(15) Furious Grip - gain a boon for weapon swapping is great. Use your axe skills at mid range then weapon swap into greatsword for the kill.


Nature Magic:
(V) Strength of Spirit - With 25 points in Nature Magic, you'll gain 25 extra points in power.


(IX) Two-handed Training - Increase your greatsword damage.


Minor Trait:
(25) Bountiful Hunter - Another damage boost, which works well with the Furious Grip and Beastmaster's Might traits.


With this build you and your pet will be able to a lot damage as the Signet skills provide you survivability.