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Showing posts with label Earth. Show all posts
Showing posts with label Earth. Show all posts

Friday, July 13, 2012

[32] Guild Wars 2 Builds - Elementalist: Theme - "Long Live the Beifongs!" |PVE

By: Soul Step (Updated 7/13/2012)


(View Build)

I got to attend the Legend of Korra panel at SDCC earlier today. In honor of my favorite lineage of the series, I present you this build titled, "Long Live the Beifongs!" Earth element is the main focus here, obviously. There's no specific specialization in the traits, but I chose ones that would strengthen the skills.

Weapon Set:
Primary: Dagger/Focus

Healing, Utility, Elite Skills:
Healing:
(6) Signet of Restoration

Utility: All Earth Magic skills :P
(7) Signet of Earth - utility skill

(8) Armor of Earth - your protection/survival skill and boon steroid (through traits)

(9) Conjure Earth Shield - conjure weapons are great to use in teams

Elite:
(0) Glyph of Elementals - that Earth Elemental is a beefcake

Traits: Build output is 20/0/30/10/10. This build has good offense and a lot of defense and survivability.
Fire Magic:
(IV) Spell Slinger - to be used with Armor of Earth and giving you a power boost through the Might boon.

(VIII) Conjurer - extra charges for Conjure Earth Shield is a plus

Earth Magic:
(II) Signet Mastery - reduced cooldowns for your signets

(VIII) Elemental Shielding - a dagger/focus combos gives you 2 aura skills! So use it and get that extra Protection boon

(XI) Rock's Fortitude - nice utility especially when playing with a group

Water Magic:
(III) Soothing Disruption - gain the Regeneration and Vigor boons when you use Armor of Earth

Arcane Power:
(IV) Final Shielding - always handy especially with build as you're fighting close and mid range most of the time.

I personally love Earth magic and it goes in hand with me loving the Beifongs :D

Wednesday, May 2, 2012

[3] Guild Wars 2 Builds - Elementalist: Scepter/Dagger (Signets) "Written in Flames" Offensive Build |PVE

By: Soul Step (Updated 7/7/2012)


(View Build)

Using Scepter/Dagger as an Elementalist, you are a great damage dealer at both close and mid ranges. The focus here in this build is utilizing signets.

The core trait for this build is Earth Magic's Written in Stone


The passive effects on the signets does really help you in survivability and increasing your DPS.

Weapon Set:
Primary: Scepter/Dagger

Healing, Utility, and Elite Skills:
Healing:
(6) Signet of Restoration - This would be more fitting toward the theme of the build. The passive of gaining health from casting a spell is great, but I found it to be more useful in solo situations, where as Glyph of Elemental Harmony more beneficial in team fights or group party events.

Utility:
(7) Signet of Earth - The passive is for survivability and creating distance if you need to escape or heal yourself.

(8) Signet of Fire - The passive is to increase your DPS. And the long burning duration is a plus.

(9) Signet of Air - Active skill is great when an enemy gets too close and you cannot dodge in time. The passive is also great as it help you close gaps or make an easier getaway.

Elite:
(0) Glyph of Elementals - An extra body that does damage and for mobs to hit is always beneficial in a party/group battle.

Traits: Build Output is 20/0/30/0/20 with Fire providing power and damage, Earth for Written in Stone and Arcane Power providing survivability.
Fire:
(VI) Internal Fire - Most of your damage will be Fire spells

(IX) Fire's Embrace - Works in conjunction with your signet. Burn baby burn!

Earth: These traits will most likely be standard if you're going to max out this trait line and use Written is Stone.
(II) Signet Mastery - Obvious choice as cool downs for your masteries are a must.

(VII) Strength of Stone - When it comes to soloing, being attuned to Earth makes it easier to survive. The extra damage it'll give is a plus.

(XII) Written in Stone - The cornerstone of this build and the obvious reason to be using all signets.

Arcane Power: With a damage dealing build, you'll want to keep using your spells as often as possible. Putting points here will reduce your cool downs on attunement switching.
(IV) Final Shielding - Your last chance survival trait. Very helpful especially when fighting at close and mid range.

(X) Arcane Energy - Using signets will help you recharge your endurance bar and make dodging more available to use.