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Showing posts with label PVE. Show all posts
Showing posts with label PVE. Show all posts

Tuesday, July 17, 2012

[36] Guild Wars 2 Builds - Necromancer: Conditionmancy For Team Play |Dungeon, WvWvW, PVE

By: Soul Step (Updated 7/17/2012)



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This is kind of a rework of my [8] Dirty AOE build as it uses the same weapon set and trait point distribution. However, I changed most of the utility and healing skills as some of traits were geared towards to in work in tandem with the new set of skills.

"One aspect I loved about the Necromancer profession that carried over from Guild Wars 1, is the ability to apply conditions (debuffs) on enemies and spread them. It's like another way to deal damage aside from a direct damage route. This build is solely for that purpose, apply and stack conditions to multiple foes." This is what I have said when I created that build and this new build still holds to that idea. Additionally this is an optimal build for team play environment and settings.

Weapon Set:
Primary - Scepter/Dagger
Secondary - Staff

Healing, Utility, and Elite Skills:
Healing:
(6) Consume Conditions - This skills works in synergy with Epidemic and Plague Signet.

Utility: 
(7) Epidemic - one of my favorite skills in Guild Wars 1. This one is all about spreading the love haha. Epidemic is essential when it comes to condition spiking mobs or opponents. Also ensures that no enemy is left clean. 

(8) Signet of Spite - passive improves Power and your activating applies a lot of conditions.


(9) Plague Signet - passive acts as a team utility skill which can be used with Consume Conditions or activate it and use it on your enemy. 

Elite:
(0) Plague This is perfect for the build. Condition spiking FTW!


Traits: Build output 20/30/0/20/0 build, concentrating on Curses, Spite and Blood Magic.
Spite:
(IV) Signet Mastery - reduces the cooldown on your Signet skills.


(VII) Spiteful Marks - this is to synergize with your Mark skills from the Staff weapon set

Curses:
(II) Hemophilia - scepter/dagger easily provides bleeding stacks and this will only increase the pressure on the enemies.

(VII) Master of Corruption - for Epidemic mainly as to have readily available to use.


(XI) Lingering Curse - makes your bleeding and cripple condition last longer.

Blood Magic:
(III) Mark of Evasion - provides another way to leave a Mark.

(X) Quickening Thirst - perfect for constantly moving around with your team and evading easier.

This build is most effective against a group of enemies. In dungeons, this is useful in applying pressure to mobs you'll encounter. In WvWvW it's very useful in more active group battles going on in the map. 

You are mostly using Epedemic to spread the conditions to all nearby enemies. Combine Signet of Spite and Plague Signet with Epidemic to for condition spiking. Also keep an eye on conditions spammed by your allies. Plague Signet's passive and Consume Conditions will work wonders for healing yourself when your team is being condition spiked or pressured.




Friday, July 13, 2012

[30] Guild Wars 2 Builds - Thief: Assassin Cross (Dungeon Edition) - Dual Dagger & Sword/Dagger |WvWvW, PVE and Dungeon

By: Soul Step (Updated 7/13/2012)



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After watching the twitch TV broadcast by ArenaNet’s Eric Flannum and Colin Johanson, and hearing about Colin's favorite Elite skill Basilisk Venom and how he used it in dungeons, I decided to take a look at my Assassin Cross build which specializes in Venom Skills. I restructured the build to fit team play style and dungeon environments.

Weapon Set:
Primary: Dual Daggers
Secondary: Sword/Dagger

Healing, Utility, and Elite Skills:
Healing: 
(6) Hide in Shadows - Good healing skill and allows you to go into stealth and set up your next rotation or escape if you're dying.

Utility:
(7) Spider Venom - Just like the Assassin Cross class from RO, this build specializes in Venom.

(8) Skale Venom - Another useful Venom build.

Three options for the last skill slot
(9) Roll for Initiative - Your survival skill
or
(9) Haste - If you want to be more on the offensive side, take this steroid boost.
or
(9) Ice Drake Venom - If you want all venom skills as your utility, then pick this one up as well.

Elite:
(0) Basilisk Venom - With the Venomous Aura, you and your team can coordinate a stone-lock (stun-lock) chain on Dungeon bosses.

Traits: Points distributed as 30/0/30/0/10 as you still retain your Power, but lose Crit for survivability and team support compared to the other Assassin Cross build.

Deadly Arts:
(IV) Venomous Strength - Gain might for using Venom? Why yes! You can get up from 4-6 stacks of Might!

(VIII) Quick Venoms - Another must have if specializing in Venom skills. Reduced cooldowns FTW!

(XII) Residual Venom - Again another must have as it makes your venom last longer.

Shadow Arts:
(II) Reviver's Deception - You and your team will be downed a number of times inside the dungeon. This is very helpful during a battle.

(IX) Leeching Venoms - Since you're specializing in Venoms, this is a great utility to have as it provides survivability.

(XII) Venomous Aura - gives your team your venom effects. This is a great utility for dungeon/team environments. As said earlier, with Basilisk Venom, you and your team can coordinate a stone-lock (stun-lock) chain on Dungeon bosses.

Trickery:
(V) Thrill of the Crime - I chose this as it's a good utility trait for team play and the 10 points increases your condition damage.

With this Dungeon edition of the Assassin Cross, you'll still be able to be damage power house as the damage lost through crit is distributed in giving your team Venom effects. This is great in helping applying pressure to enemies and bosses condition-wise.

Wednesday, July 11, 2012

[26] Guild Wars 2 Builds - Mesmer: Illusionary Signets Build |PVE

By: Soul Step (Updated 7/11/2012)


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It's been a while since I've looked at the Mesmer profession. ArenaNet has done a lot over the last 2 betas, that I really want to wait what the finalized options are. However, I did want to post this as part of our Signet challenge. This build is balanced between offense and defense/support as your Illusions will be playing a lot of the offensive role and your Signets offering great support.

Weapon Set:
Primary: Sword/Pistol - Illusionary Leap and Illusionary Duelist will grant you two Illusions off the bat.
Secondary: Staff - You get another Illusion skill with Illusionary Warlock. Switching to staff will make it easier for you to play the support side of a fight.

Healing, Utility, Elite Skills:
Healing: 
(6) Ether Feast - This will heal you a lot since you'll be using your Illusions often.


Utility:
(7) Signet of Inspiration - a free boon granter skill is a good support skill

(8) Signet of Midnight - the passive works in conjunction with Signet of Inspiration. The active can be used as an escape/dodge

(9) Signet of Illusions - passive beefs up your Illusions, while the active gives you a chance to use your shatter skills more often.

Elite: Honestly, the elite skill here is personal preference
(0) Time Warp - It's a nice boost for you and your allies as it is a good support skill.

Traits: Build output is 20/30/10/0/10 with traits focusing on strengthening your Signets and Illusions.
Domination:
(III) Empowered Illusions - makes your Illusions hurt more

(VIII) Signet Mastery - your cooldown trait and must have for a signet heavy build.

Dueling: 
(VI) Sharper Images - adds another dimension of damage for your Illusions

Two Options for the Master Trait slot:
Option 1:
(IX) Duelist's Discipline - increases the pistol attack range for both you and your illusions. More beneficial you plan not to fight close range often.
Option 2:
(X) Blade Training - the +50 Precision is a nice boost that will increase your critical-hit chance and damage. Choose this if you plan on being more offensive.

(XI) Blurred Inscriptions - gives your signet a condition as Distortion is really useful for a squishy class like the Mesmer.

Chaos:
(IV) Illusionary Defense - makes you a little bit less squishy when you have your Illusions out. It's a nice survival utility trait.

Illusions:
(III) Compounding Power - increases your damage will you have your Illusions out.

With a high precision build, you'll be able to dish a good amount of damage between you and your Illusions. The signets will give you a better chance at survival or switch to a support role to keep a battle in your favor.


Tuesday, July 10, 2012

[23] Guild Wars 2 Builds - Necromancer: Staff & Scepter/Focus "Spectral Mark Mage" Build |WvWvW and PVE

By: Soul Step (7/10/2012)


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The build focuses on your Mark skills while using Spectral skills for support and survivability. You'll fill in the "mage" type roll weapon wise as you'll be using the Staff and Scepter/Focus combo. If you like being a power house from a safe distance, then this is a build for you.


Weapon Set:
Primary: Staff
Seconday: Scepter/Focus


Healing, Utility, Elite Skills:
Healing: You can choose any of the healing skills in this build. Specifically for me, I have two as options.
Option 1: 
(6) Consume Conditions - heal and condition remover in one.
Option 2:
(6) Summon Blood Fiend - with Protection of the Horde, you'll gain an extra +20 Toughness when your Blood Fiend is up.


Utility: 2 Spectral skills used here for your survival skills
(7) Spectral Armor - Gain life force and protection.


(8) Spectral Wall - another skills which grants protection and applies a condition.


(9) Signet of Spite - the passive improves your damage output, as the active inflicts plenty of conditions


Elite: 
(0) Lich Form - This elite's skill bar contains 2 Mark skills which is enough to warrant you using this over the over Elites.


Traits: Build output is 30/20/20/0/0 with traits chosen is maximize your Mark skills potential. It also maximizes Power as you can have high sustained damage.
Spite:
(III) Spiteful Removal - nice utility trait to have

(VII) Spiteful Marks - make your Mark skills hurt more

(XII) Chill of Death - a very nice offensive utility trait as it'll reduce the chance of your enemy of making a comeback

Curses:
(VI) Terror - To be used with Reaper's Mark and Doom (when in Death Shroud)

(X) Spectral Attunement - makes your Spectral skills last longer which is a great utility trait.

Death Magic:
(II) Greater Marks - makes your Mark skills larger.

(VIII) Fateful Marks - guaranteed that your Mark skills will hit when they are triggered by your foes.

This a fun build as it makes it can make you some sort of "death mage." Also, it's a step away from some of those high risk, high reward builds that Necromancers can be (like my "Corrupt and Dirty" build).

WvWvW: This is very useful in highly concentrated play battles and choke points as enemies will often run and trigger Marks.




Monday, July 9, 2012

[16] Guild Wars 2 Builds - Warrior: Longbow/Rifle "Range Commander" |PVE

By: RenDevilRun (Updated 7/9/2012)





Hello all! Ren here. This is my first of hopefully many builds in the future know that I will be playing for a long time to come. Well, here is my first crack at describing a build as I'll use Soul Step's template. I might not be as descriptive as he is, but I'll put some general thoughts in here and there.

This is a ranged warrior build. Pure ranged for a warrior? That's something Guild Wars 2 will be good at. Break the boundary of what's expected a certain class to be. 

Weapon Set:
Primary: Rifle
Secondary: Long Bow

Healing, Utility, Elite Skills:
Healing:
(6) Mending - I like the removal of the conditions

Utility: 
I chose to use Shout skills because they're still useful at long range and it makes you feel like a commander
(7) "For Great Justice!"
(8) "Shake It Off!"
(9) "I Will Avenge You!"

Elite: 
(0) Battle Standard - A nice skill to have in group settings. Drop it down when a fight gets sticky.

Traits: 10/30/0/30/0
Strength: 
(II) Restorative Strength - Used with Mending making it more effective for condition removal

Arms
Maxed out this trait line for the rifle traits. From experience, a lot of ranged weapons need high precision to be effective.
(VI) Furious - chance to build up your adrenaline faster
(VII) Gun Mastery
(XI) Sniper

Tactics:
Maxed out this trait line to make the Shout skills more effective
(IV) Stronger Bowstrings - for your long bow
(VIII) Lung Capacity
(XII) Vigorous Shouts


[20] Guild Wars 2 Builds - Guardian: Spirit of Restorative Resolve - Mace/Focus & Staff (Heal/Support) Build |PVE

By: Soul Step (Updated 7/9/2012)


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Guardians can be mages too! Using a staff and mace/focus kind of feels like you're a White Mage from the Final Fantasy series. This is a support build with the use of Spirit Weapons and a specialization in healing.

Weapon Set:
Primary: Mace/Focus
Secondary: Staff

Healing, Utility, Elite Skills:
Healing: 
(6) Healing Breeze - heals for you and your allies

Utility:
(7) Shield of the Avenger - good attack/support skill

(8) Bow of Truth - another good support skill for you and your allies.

Two options for your last utility skills slot:
Option 1:
(9) Contemplation of Purity - your survival skill plus it grants you boons
Option 2:
(9) Signet of Mercy - the passive will make your healing better and the active is a revive skill.

Elite: 
(0) Tome of Courage - an overall great support skill

Traits: Build output is 30/0/0/30/10
Zeal: 30 points here as you'll get the 30% increase in your boon duration. This overall will make your Regeneration boon last longer
(VI) Spirit Weapon Mastery - a must have if you're using Spirit Weapons

(X) Eternal Spirit - another must have if you're using Spirit Weapons

(XI) Wrathful Spirits - a damage boost for Shield of the Avenger

Honor: Maxing out this trait line maxes your healing power too
(III) Writ of Exaltation - increased area for Symbol of Faith and Swiftness is a plus

(X) Writ of the Merciful - extra heal for Symbol of Faith and another bonus for Symbol of Swiftness

(XII) Battle Presence - giving your allies your healing passive is always a good thing

Virtues:
(V) Resolute - make the passive of Virtue of Resolve stronger will be useful to you and your allies.

Skills that will heal/regenerate health with this build:
Virtue of Resolve, Symbol of Faith, Symbol of Swiftness, Ray of Judgement, Healing Breeze, Bow of Truth, Orb of Light, Martyr and from Tome of Courage, Heal Area, Protective Spirit and Light of Deliverance. Also you heal nearby allies when you dodge.

Looking at that, there is so much variety in skills in which you can heal or regenerate health. This could be seen as a leg of a "soft trinity," but I would consider this a support build that can give advantages in your favor or turn the tide in battle in more ways than one.

Sunday, July 8, 2012

[17] Guild Wars 2 Builds - Necromancer: Staff & Dual Dagger "Minion Master" Build |WvWvW and PVE

By: Soul Step (Updated 7/8/2012)


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Ah yes, the Minion Master is back in Guild Wars 2! Like in Guild Wars, playing the role of Minion Master is fun and you can deal tons of damage while you're at it. This build uses the Staff if you want to be far ranged and Dual Daggers if you want to be on the battlefront with your minions.

Weapon Set:
Primary: Staff
Secondary: Dual Daggers

Healing, Utility, Elite Skills: All minions!
Healing:
(6) Summon Blood Fiend

Utility:
(7) Summon Bone Fiend

(8) Summon Bone Minions

(9) Summon Shadow Fiend

Elite:
(0) Summon Flesh Golem

Traits: Build output is 10/0/30/30/0. Minion Master specialization will come from the Death Magic and Blood Magic traits. I chose to put the last 10 points into Spite because it increases Power. Power works well with the Minion Master build because some of the minor traits will boost your Power.
Spite: 
(III) Spiteful Removal - overall a great survival utility trait

Death Magic:
(III) Minion Master - standard in the Minion Master build. Cool downs :)

(X) Flesh of the Master standard in the Minion Master build. Extra health for your minions!


Two options for your Grandmaster trait:
Option 1:
(XI) Death Nova - good way to inflict a condition.
Option 2:
(XII) Necromatic Corruption - this is a great utility for your minions to have.

Minor Trait Notes:
(15) Protection of the Horde - +20 Toughnes for each minion under your control. With this build, you can have up to 6 minions which is +120 Toughness for you.
(25) Deadly Strength - 10% of Toughness is given as a bonus to Power. Like I stated earlier, the minor traits work in favor of Power. With Death Magic maxed, you get +300 toughness, plus +120 toughness when all your minions are out and alive, you'll get +42 in Power. It's a nice Power boost.


Blood Magic:
(II) Bloodthirst  -  mostly for extra utility when using dual daggers. 


(VII) Vampiric Master - great survival utility trait for your minions and keeping you alive


(XI) Fetid Consumption - another useful utility trait for you minions to have.


Minor Trait Notes:
(25) Blood to Power - another boost for your Power output. +90 Power!


In perfect conditions/situation you can get a +132 Power Boost as a Minion Master! That's more damage for you and your minions. And with high toughness and health, you can afford to use dual daggers and fight in close range. Overall, being a Minion Master is just loads of fun :D

Saturday, July 7, 2012

[15] Guild Wars 2 Builds - Necromancer: Scepter and Dagger/Warhorn off-hand "Corrupt and Dirty" Build |WvWvW and PVE

By: Soul Step (Updated 7/7/2012)





One aspect I loved about the Necromancer profession that carried over from Guild Wars 1, is the ability to apply conditions (debuffs) on enemies and spread them. It's like another way to deal damage aside from a direct damage route. This build is solely for that purpose, apply and stack conditions to multiple foes. You will be using Scepter and Dagger/Warhorn skills with Corruption specialization from your utility skills to get the job done. 

You can use an Axe/Warhorn combo (I personally like that combo set) as the secondary for the extra skills that will be available, but this build should be effective on its own with just having the scepter and the two off-hands.

Weapon Set:
Primary: Scepter/Dagger
Secondary: Scepter/Warhorn

Healing, Utility, Elite Skills:
Healing:
(6) Consume Conditions - Use this in synergy with your Corruption skills as it removes your conditions. Great for condition and heal spiking.

Utility: All 3 of your utility skills are Corruptions .
(7) Corrupt Boon - Dirty move to use against your foe.

(8) Corrosive Poison - Great AOE to inflict conditions.

(9) Epidemic - Another great AOE to inflict conditions.

Elite:
(0) Plague - I love this skill as it is dirty and fun

Traits: Build set up as 20/30/10/0/10 as it'll provide great damage and crit, make your conditions more effective, specialize in Corruptions and provide some survivability.
Spite:
(III) Spiteful Removal - Good survival trait and works well with your Corruptions

(IX) Spiteful Vigor - Nice boon to have as it returns some damage back to foes.

Curses: 
(II) Hemophilia - Makes Blood Curse, Grasping Dead and Enfeebling Blood more effective

(VII) Master of Corruption - a must have since you're specializing in Corruptions.

(XI) Lingering Curse - Your main weapon is the scepter as it makes the skill conditions last longer.

Death Magic:
(VI) Shrouded Removal - Another utility trait that work well with your Corruptions. Also, you use this for condition spiking and removing your own at the same time.

Soul Reaping:
(II) Vital Persistance - Useful if you want to stay longer in Death Shroud.

You can say this is a high risk, high reward build as the Corruption skills affect you as well. With some practice, you can time your rotations nicely and condition spike without worrying being gimped from the applied conditions on yourself.

Monday, July 2, 2012

[12] Guild Wars 2 Builds - Elementalist - Aquarobics Bending - Staff (Healing/Support) | PVE

By : Soul Step (Last Updated 7/3/2012)


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Healing? What's that? Such thing doesn't exist in Guild Wars 2 right? Well it does, but there is no such thing as a pure healer. Healing in Guild Wars 2 is used by every profession, however the Elementalist using the staff can provide a little more HP replenish oomph.

Weapon Set:
Primary: Staff

Healing, Utility, and Elite Skills:
Healing:
(6) Glyph of Elemental Harmony - This fits obviously for a glyph oriented build and the boons are a plus.

Utility: This build utilizes Inscription, so the skills chosen are Glyph heavy.
Playing solo:
(7)  Glyph of Lesser Elemental - some extra help if needed

(8) Glyph of Storms - Extra damage 

Playing with a group, fighting map bosses and in dungeons: 
(7) Glyph of Renewal - reviving allies can turn the tide of the battle and this skill can make it easier especially when you're in the heat of the battle.

(8) Glyph of Elemental Power - this is a great utility skill in group settings as helps in condition stacking.

Both:
(9) Mist Form - Your survival skill and used most of the time to escape battles. Also it fits the theme of the build :)

Elite:
(0) Glyph of Elementals - Emphasizing in support, the added help the Elementals brings is a great choice.

Traits: This build focuses on a 0/20/0/30/20; 20 points into Air, 30 points into Water and 20 points into Arcane Power. The traits in Air synergize well with your healing power and giving it a boost. Water is a powerful support and survivability trait line. And Arcane Power strengthens your overall support role.
Air:
(V) Soothing Winds - This is the trait that can provide the extra oomph for your healing.

(VIII) Inscription - This build utilizes this trait and as support, boon giving is always appreciated.

Water:
(I) Cleansing Water - with the healing emphasis in mind, the addition of removing a condition in the process is worth taking this trait.

(VII) Aquamancer's Alacrity - Water skill is your heal/support bread and butter so of course you'd want the cool downs to be short as possible.

 (XII) Powerful Auras - This is a must for group settings and playing support. Just another layer of helping out and getting the job done.

Arcane Power:
(V) Elemental Attunement - The best gift is the gift of giving. Your allies will love you for this.

(VIII) Blasting Staff - Since you're using the staff, this will help you greatly in battles as you can cover more ground with your AOE's.


Thursday, May 3, 2012

[5] Guild Wars 2 Builds - Mesmer: Greatsword & Staff - Phantasmic 2-Handed Illusion Shatterer |WvWvW and PVE

By: Soul Step (Updated 7/11/2012)


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(Reworked 7/11/2012)
This build revolves on spamming your Phantasms to do damage and then use your shatter skills. 

Weapon Set:
Primary: Greatsword
Secondary: Staff

Healing, Utility, and Elite Skills:
Healing:
(6) Ether Feast - Works with this build as you'll be Illusion spamming.

Utility:
This rework has focus on continuously having max Phantasms out to deal as much damage when you use a Shatter Skill.

(7) Phantasmal Defender - a nice survival skill.

(8) Phantasmal Disenchanter - good support and survival skill.

(9) Signet of Illusions - good utility skill for your Shatter skills and Illusions.


Elite: Honestly, the elite skill here is personal preference
(0) Time Warp - It's a nice boost for you and your allies as it is a good support skill.

Traits: Build output is 20/10/0/10/30 with a focus in strengthening your Shatter skills and Phantasms.
Domination:
(VI) Shattered Concentration - this makes your Shatter skill a boon negator.

(X) Greatsword Training - +50 in Power will help with your damage output.


Dueling:
(II) Phantasm Fury - gives your Phantasm a chance to hit harder

Inspiration:
(V) Persisting Images - beefs up your Phantasm so they can take more hits.

Illusions:
(III) Compounding Power - increases your damage will you have your Illusions out.


(VI) Illusionary Invigoration - good utility to have especially when you'll be using shattering skills often

(XI) Illusionary Persona - A nice AOE trick to have when you have melee aggro on you. It also intensifies the use of Shatter skills.


With this build, you should be able to maintain a great sustain damage with bursts through your Shatter skills.

Examples of Illusion to Shatter combos:

Staff: Feigned Escape --> Illusionary Warlock --> Winds of Chaos (until Feigned Escape recharges) --> Feigned Escape --> Shatter

Greatsword: Mind Stab --> Mirror Blade --> Phantasmal Berserker --> Spatial Surge --> Mirror Blade --> Shatter

You can also mix the combo between the 2 weapons, but I'll leave that up to your imagination :D

Wednesday, May 2, 2012

[3] Guild Wars 2 Builds - Elementalist: Scepter/Dagger (Signets) "Written in Flames" Offensive Build |PVE

By: Soul Step (Updated 7/7/2012)


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Using Scepter/Dagger as an Elementalist, you are a great damage dealer at both close and mid ranges. The focus here in this build is utilizing signets.

The core trait for this build is Earth Magic's Written in Stone


The passive effects on the signets does really help you in survivability and increasing your DPS.

Weapon Set:
Primary: Scepter/Dagger

Healing, Utility, and Elite Skills:
Healing:
(6) Signet of Restoration - This would be more fitting toward the theme of the build. The passive of gaining health from casting a spell is great, but I found it to be more useful in solo situations, where as Glyph of Elemental Harmony more beneficial in team fights or group party events.

Utility:
(7) Signet of Earth - The passive is for survivability and creating distance if you need to escape or heal yourself.

(8) Signet of Fire - The passive is to increase your DPS. And the long burning duration is a plus.

(9) Signet of Air - Active skill is great when an enemy gets too close and you cannot dodge in time. The passive is also great as it help you close gaps or make an easier getaway.

Elite:
(0) Glyph of Elementals - An extra body that does damage and for mobs to hit is always beneficial in a party/group battle.

Traits: Build Output is 20/0/30/0/20 with Fire providing power and damage, Earth for Written in Stone and Arcane Power providing survivability.
Fire:
(VI) Internal Fire - Most of your damage will be Fire spells

(IX) Fire's Embrace - Works in conjunction with your signet. Burn baby burn!

Earth: These traits will most likely be standard if you're going to max out this trait line and use Written is Stone.
(II) Signet Mastery - Obvious choice as cool downs for your masteries are a must.

(VII) Strength of Stone - When it comes to soloing, being attuned to Earth makes it easier to survive. The extra damage it'll give is a plus.

(XII) Written in Stone - The cornerstone of this build and the obvious reason to be using all signets.

Arcane Power: With a damage dealing build, you'll want to keep using your spells as often as possible. Putting points here will reduce your cool downs on attunement switching.
(IV) Final Shielding - Your last chance survival trait. Very helpful especially when fighting at close and mid range.

(X) Arcane Energy - Using signets will help you recharge your endurance bar and make dodging more available to use.

[10] Guild Wars 2 Builds - Thief: Miss Fortune Shock and Awe Range Build | WvWvW and PVE

By: Soul Step (Updated 7/7/2012)



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This is a fun build for WvWvW and PVE. It's in honor for one of my favorite League of Legends Champions, Miss Fortune. As melee thieves deal massive damage, I believe a ranged thief can still hit as hard. Main weapons of course are Dual Pistols (Shock and Awe hehe) and Short Bow to spam the AOE conditions.

Weapon Set:
Primary: Dual Pistols
Secondary: Short Bow

Healing, Utility, and Elite Skills:
Healing: 
(6) Signet of Malice

I find as range, you won't stealth as much compared to melee. And the passive here helps with survival as you will be on the offensive often.

Utility:
(v1.0 - Previous build was signet heavy. Even though it provided great offensive power, the cool downs were a little too high for my preference.)

(7) Signet of AgilityThe increased precision passive is really nice. The refilling endurance and condition removal active is a great utility to have.

(8) Skale Venom - A very useful condition inflictor. Its used in conjunction with the Venomous Strength trait.

(9) CaltropsThis is really helpful keeping your distance between enemies or slowing them down if you need a means of an escape.

Elite:
(0) Dagger Storm - This provides great damage and can be used to escaped if you're cornered or surrounded.

Traits: This is a 20/30/0/0/20 build as you'll get good damage for power and conditions and high crit.
Deadly Arts: 
(I) Venomous Strength -  Whenever you use Skale Venom, you get 2 stacks of Might. That's a great way to increase for your fire power, and can make skills like Unload deal massive damage.


(X) Combined Training - Increase the damage output of Unload, Black Powder and Head Shot.

Critical Strikes:
(VI) Executioner - Great damage booster when finishing off an enemy


(X) Pistol Mastery - Since, you'll main dual pistols, the 5% added damage is a plus.


(XI) Ankle Shots - With max points in Critical Strikes, you'll have a good change to apply that cripple and maintain your distance.

Trickery:
Two options for Adept Trait:
Option 1:
(III) Uncatchable - Choose this if you want to have a better chance in surviving and keeping your distance. This also fits with the theme.
Option 2:

(V) Thrill of the Crime - Steal away! The boons you get gives you a great advantage.

Two options for the Master Trait:
Option 1:
(VII) Bountiful Theft - Again, steal away! This provides you and your allies some survival boons.
Option 2:
(X) Ricochet - This fits more for with the theme and if you want to be more offensive.

Aww no Short bow love? Well, this is a themed build, and to be used as a secondary. Don't get me wrong the short bow provides great ranged offense and defense powers as well. You have 3 AOE attacks with Trick Shot, Cluster Bomb and Choking Gas, a damaging evading/escaping skill Disabling Shot and Infiltrator's Shots can be used as an initiator, a gap closer, or provide another way to evade/escape. This along with dual pistols should keep you at bay with your enemies.

Overall, this is a great range offensive build as you can carry your allies to victory with some shock and awe!