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Showing posts with label Warhorn. Show all posts
Showing posts with label Warhorn. Show all posts

Sunday, July 29, 2012

Guild Wars 2 Weapon Table: Warhorn


Weapon Table for the Warhorn. Warhorns always grant a skill that gives you and/or your allies swiftness.

Monday, July 16, 2012

[33] Guild Wars 2 Builds - Necromancer: Scepter/Dagger & Dagger/Warhorn "Minion Master Conditionova" Build |WvWvW and PVE

By: Soul Step (Updated 7/16/2012)


(View Build)

Something that I enjoy about being a Minion Master, is that you can go various routes to fit a certain type of game play. In my first Minion Master build, it was focused on survival and strengthening your Minions. This build has focus on keeping pressure on enemies through conditions as well as some condition spiking.

Weapon Set:
Primary: Scepter/Dagger - Your more offensive set with 4 skills that apply conditions
Secondary: Dagger/Warhorn - Your support/survival set

Healing, Utility, Elite Skills:
Healing: 
(6) Summon Blood Fiend

Utility:
(7) Summon Bone Minions - Putrid Explosion + Death Nova = OUCH!

(8) Summon Bone Fiend - I chose this for the Immobilize effect. It's such a useful condition

(9) Signet of Spite - The passive will boost your Power and when activated you throw 5 conditions at your foes :)

Elite:
(0) Summon Flesh Golem - obvious Minion Master choice

Traits: Build output is 30/10/30. Maximize Spite to not only be a powerhouse but increase you condition duration by 30%. I put 10 into Curses mainly to have a slight condition damage boost. Death Magic is maximized to get Death Nova.
Spite:
(III) Spite Removal - utility trait for survival.

(X) Training of the Master - (it's a picture typo on the gw2db calculator) makes your minions hit harder

(XII) Chill of Death - free cast of Spinal Shivers as it applies more conditions

Curses:
(II) Hemophilia - Just from the primary scepter/dagger set, you get 3 skills that apply Bleed.

Death Magic:
(III) Minion Master - cooldown reduction.

(X) Flesh of the Master - makes your minions for beefy.

(XI) Death Nova - as said previously, this plus Putrid Explosion will hurt.

Minor Trait Notes:
With (15) Protection of the Horde and (25) Deadly Strength, they work together in giving you a boost in Power when your minions are summoned.


Example of a condition spike chain:
Using Scepter Dagger:
Blood Curse --> Grasping Dead --> Enfeebling Blood --> Deathly Swarm --> Signet of Spite --> Putrid Explosion --> Feast of Corruption (for added damage and regain Life Force)

That's a pretty brutal chain. I would use Dagger/Warhorn if I need to regain some health back or create distance between my enemies. This is a good blend of being a Condition-mancer and a Minion Master in one.  It also shows another way a Minion Master can be a wrecking force without having an incredibly large horde.

Wednesday, July 11, 2012

[27] Guild Wars 2 Builds - Necromancer: Dagger/Warhorn & Axe/Dagger - Signet Build |PVE

By: RenDevilRun (7/11/2012)


(View Build)

Weapon Set:
Primary: Dagger/Warhorn
Secondary: Axe/Dagger

Healing, Utility, Elite Skills:
Healing:
(6) Consume Conditions - Works in hand with Plague Signet


Utility:
(7) Signet of Spite - more Power, the better
(8) Plague Signet - support skill where the passive works with Consumer Conditions or activate to spread your conditions
(9) Signet of the Locust - another handy utility skill

Elite:
(0) Lich Form - my favorite ultimate in the Necromancer profession

Traits: 30/20/0/20/0
Spite:
(IV) Signet Mastery - cooldown reducer
(VIII) Signet Mastery - gain Might when you use a signet
(XII) Chill of Death - extra damage to apply when your enemy has low health

Curses:
(II) Hemophilia - utility for your bleeding inducing skills
(VIII) Deep Breath - cooldown reducer for your warhorn skills

Blood Magic:
(I) Dagger Mastery - cooldown reducer for you dagger skills
(X) Quickening Thirst - utility bonus for using daggers

This is an offensive build, but the signets are a nice blend of offense and support to help you stay alive at short range.

Saturday, July 7, 2012

[15] Guild Wars 2 Builds - Necromancer: Scepter and Dagger/Warhorn off-hand "Corrupt and Dirty" Build |WvWvW and PVE

By: Soul Step (Updated 7/7/2012)





One aspect I loved about the Necromancer profession that carried over from Guild Wars 1, is the ability to apply conditions (debuffs) on enemies and spread them. It's like another way to deal damage aside from a direct damage route. This build is solely for that purpose, apply and stack conditions to multiple foes. You will be using Scepter and Dagger/Warhorn skills with Corruption specialization from your utility skills to get the job done. 

You can use an Axe/Warhorn combo (I personally like that combo set) as the secondary for the extra skills that will be available, but this build should be effective on its own with just having the scepter and the two off-hands.

Weapon Set:
Primary: Scepter/Dagger
Secondary: Scepter/Warhorn

Healing, Utility, Elite Skills:
Healing:
(6) Consume Conditions - Use this in synergy with your Corruption skills as it removes your conditions. Great for condition and heal spiking.

Utility: All 3 of your utility skills are Corruptions .
(7) Corrupt Boon - Dirty move to use against your foe.

(8) Corrosive Poison - Great AOE to inflict conditions.

(9) Epidemic - Another great AOE to inflict conditions.

Elite:
(0) Plague - I love this skill as it is dirty and fun

Traits: Build set up as 20/30/10/0/10 as it'll provide great damage and crit, make your conditions more effective, specialize in Corruptions and provide some survivability.
Spite:
(III) Spiteful Removal - Good survival trait and works well with your Corruptions

(IX) Spiteful Vigor - Nice boon to have as it returns some damage back to foes.

Curses: 
(II) Hemophilia - Makes Blood Curse, Grasping Dead and Enfeebling Blood more effective

(VII) Master of Corruption - a must have since you're specializing in Corruptions.

(XI) Lingering Curse - Your main weapon is the scepter as it makes the skill conditions last longer.

Death Magic:
(VI) Shrouded Removal - Another utility trait that work well with your Corruptions. Also, you use this for condition spiking and removing your own at the same time.

Soul Reaping:
(II) Vital Persistance - Useful if you want to stay longer in Death Shroud.

You can say this is a high risk, high reward build as the Corruption skills affect you as well. With some practice, you can time your rotations nicely and condition spike without worrying being gimped from the applied conditions on yourself.