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Finally getting around to a Conjure build. Weapon wise, you can choose any set as the focus is primarily on making your Conjure Weapon Skills more effective. Choosing the staff would be if you want to play more of a support role. For this case, I chose Dagger/Focus as most of the conjured weapons are melee based. Also a pure conjure build such as this should be used in team settings/game play.
Weapon Set: Any
Healing, Utility, Elite Skills:
Healing:
(6) Glyph of Elemental Harmony - heal yourself and gain a boon.
Utility:
(7) Conjure Flame Axe
(8) Conjure Frost Bow
(9) Conjure Lightning Hammer
You could swap Conjure Earth Shield for any of the other skills.
Elite:
(0) Conjure Fiery Greatsword
Traits: Build output is 25/0/20/10/15
Fire Magic:
(II) Burning Fire - apply burning for your two fire conjure skills
(VIII) Conjurer - extra charges FTW!
(25) Burning Rage - went up this trait for the added damage it can provide
Earth Magic:
(VI) Stone Splinters - added damage for being in melee range. Works well with your conjured weapons.
(IX) Geomancer's Freedom - nice utility for your Conjure skills
Water Magic:
Two Options for the Adept trait slot:
(I) Cleansing Water - more for you're going to be using the Staff.
(V) Cleansing Wave - another nice utility that benefits your team/allies.
Arcane Power:
(IV) Final Shielding - survival trait
(15) Arcane Fury - put the extra 5 points here for the Fury boon.
You'll have plenty of Power to be offensive and Toughness to last longer in melee fights. Again, the Conjure skills are very helpful in team fights and you'll find strangers loving you for giving them elemental damage to dish out damage.
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